Monday, 2 April 2012

Samurai Jack Archetypes

Samurai Jack is an original American/Japanese based cartoon which was created by Genndy Tartakovsky. The setting in this cartoon is more of a spiritual plot. For instance, the world that the cartoon is based in is very steriotypical about demons. In the story, Jack and his mother were forced to move out of their homes from the Demon "Aku". From that time being, Jack goes on a journey, training hard to be able to taste his revenge on Aku. Jack finally confronts the Demon Aku, with a sword that is considered 'Enchanted'. Jack trie to finish off Aku, but then finds himself sent into a portal before he could complete the job he once wished he'd finish.

In relations to Archetypes. It seems Samurai Jack's story and journey/adventure, would be similar to a heros journey/adventure. Aku sparked Jack's journey by making him and his mother flee their household, the journey is ended by Samurai Jack on guard to battle Aku to get his own revenge in return. Although Jack doesn't defeat Aku, Jack showed dedication to defeating Aku by travelling the world with his family crest as his acceptance to learning different cultures and fighting styles.

Samurai Jacks journey, as well as many other Hero's journeys that many have heard upon, has it's own conflict, in the cartoon's case it would be Man vs. Demon, maybe Man vs. Society. Samurai Jack's journey is a perfect keystone example for what a real hero's journey would be. Samurai Jack, yes, did not defeat Aku, but the time and effort that he put in into bringing peace to his family and peers. Which is in my mind something exteremely heroic.

The Dark Knight Rises Movie Trailer Archetypes

The Dark Knight Rises is the final movie of the Dark Knight Trilogies. Bruce Wayne, or as many know him as Batman, is the protaganist of the Trilogies. The  Joker being the antagonist in the first two movies, now a new antagonist is being introduced for the final movie. Batman will be the one, who brings peace to some communities, citys, and countries, even his own. But when doing this, because he is a "super-hero" he will need ot take many breath taking risks in completing his task.

That brings me to my statement. When taking risks, in Batman's case life taking ones, will always have a good side and a bad side. He may take a risk, and pass it, going on to his next task, or he could fail and death could always be that possibility. When thinking of risks, gambling comes to mind. A gambler is always taking risks, betting small amounts of money, maybe large amounts, to eventually increase his/hers amount of money. In some cases a gambler doesn't always win, or pass his/hers risk, and will lose an amount of money, possibly all of it which could lead to major life changes. I can compare Batman to being a gambler. Putting his life on the line to hopefully completle his task.

The trailer opens up as a boy sings the American anthem at a football game, in the background it shows many people as spectators at what it looks to be a football game. This shows that the protagonist will probably have to be dealing with a major issue that deals with many people, and these people's lifes in danger. Again, another gamble. Batman, upping the ante and dealing with more than just money, but a society of people in this world. Another part in the trailer shows a group of armed jail mates escaping a prison. This too sets the stakes higher because now Batman is dealing with not only a new villina, but an army of amred cons that are out to get him. It then later cuts to a scene where Batman is being assisted in battling these people in the air, and on land. This whole trailer resembles Batman as being a gambler.. Putting his life on the line to ensure the saftey of society.

Rumpelstiltskin Archetypes

The story Rumpelstiltskin has a few past day archetypes that came to mind. In the story Rumpelstiltskin, a Miller claims his daughter can spin straw into gold. The news soon was heard by the King. The knig captured the girl and brought locked her in a room in his castle with some straw and a spinning wheel. She was ordered that for 3 days, every morning the straw DAD to be spun into gold or she would be killed. The girl was hopeless, she had no clue what to do and thought that she was going to end up excecuted by the third day. Upon her wait in the first day, a magical creature showed up in her room, who told her he would turn the straw into gold if in return he could get the girls necklace. She accepted the offer. On the second day the creature/elf told her he would turn the straw into gold if she gave him her ring. Again, she accepted. On the third day, the creature and the girl made up a deal that if he spun the last of the straw into gold the elf would get the girls first born child in return. The deal was passed. After the three days was up the king was so impressed with this girl that he decided to marry her. She now became a queen. The queen and the king eventually had a baby together, and the creature was already over it. He demanded the child, but the Queen did not want to let it go. After many negotiations the creature told the Queen that he would let go of the original deal if she guessed his name in three days. This is where my relation to archetypes comes in. She failed the first time, but on the final night the Queens messenger discovered the dwarf's remote mountain cottage and, unseen, overheard the dwarf hopping about his fire and singing. The song that the elf was singing included his name "Rumpelstiltskin". The messenger went on to tell the Queen, and the queen 'guessed' it right.

Like I said in the summary I had a relation to Archetypes at the part where she had to guess the creatures name and her messenger ended up getting it for her. I can relate the messenger in this story to a fool, or a court jester in the midevil times. The Court Jester or fool was mainly knows at the entertainer for the king and his peers, if he did not do the right job he would be killed or fired from his job. What many people don't know is that the Court Jester stood behind the king at many times, offering him "insights" on the behavior of others. Basically, in a way, kind of like what the messanger did in the story, she got information and gave it to the higher power.

So basically, the archetype in relation to Rumpelstiltskin would have to be a court jester, or a fool. It may not seem like it at first, but the real facts uncover alot more.